Visual Development Artist & Character Designer
An index for original universes, stories and creations.
An organized collection of art & design work.
Information about Fwumpkin, aka Naila Jakovic.
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The High Priestess Tarot Card (Esmarie)【Fates Drawn by Her】

The Hanged Man Tarot Card (Abyzou)【Fates Drawn by Her】

The Sun Tarot Card (Triteleia)【Fates Drawn by Her】

The Moon Tarot Card (Malpion)【Fates Drawn by Her】

The World Tarot Card (Lillienne)【Fates Drawn by Her】

The Last Unicorn Sequential Book Cover
![Juno [ Overwatch 2 ]](assets/images/gallery04/4a8c9056.jpg?v=a5a57ee5)
Juno [ Overwatch 2 ]

Abandoned Thrifty Megamart

Blanche Athanasia's Palace【Divine Vows of the Damned】

Blanche Athanasia and her firstborn, Medora Valentino-Athanasia【Divine Vows of the Damned】

Romano Valentino Bad Ending - A Bite to Remember Visual Novel【Divine Vows of the Damned】

Blanche & Romano "Evening Entertainment"【Divine Vows of the Damned】

"Envy"【Divine Vows of the Damned】

"Like A Dog" Storyboard Illustration 1

"Like A Dog" Storyboard Illustration 2

"Like A Dog" Storyboard Illustration 3

"Odetta" Mascot Design

Fullbody Illustration Commission

Fullbody Illustration Commission

"Glass Coffin" Isometric Room Illustration

Fullbody Illustration Commission

Split Complimentary Rave Fox

"Darkmount"

Tarzana Neighborhood Campaign 1

Tarzana Neighborhood Campaign 2

Tarzana Neighborhood Campaign 3

"So You Want to be a Housewife?"

"The Junkification of American Life" Editorial Illustration

"Icarus" Shadowbox

"Icarus" Illustration

Blanche Athanasia【Divine Vows of the Damned】

Romano Valentino【Divine Vows of the Damned】

Wedding Visdev【Divine Vows of the Damned】

Lightburn Character Design

Split Complimentary Fox

Split Complimentary Fox & Glowstick Balisong

Triadic Fox

The Houndmaiden

Blanche Prop Design 【Divine Vows of the Damned】

Romano Prop Design 【Divine Vows of the Damned】

Blanche & Romano Outfit Design 【Divine Vows of the Damned】

The Withering Grove Thumbnails 【The Withering Grove】

The Naiad【The Withering Grove】

The Nymph【The Withering Grove】

The Rot【The Withering Grove】

The Grove【The Withering Grove】

The Naiad【The Withering Grove】

The Nymph【The Withering Grove】

The Rot【The Withering Grove】

Weapon Designs【The Withering Grove】

The Nymph Colors【The Withering Grove】

The Rot Colors【The Withering Grove】
Divine Vows of the Damned - "Evening Entertainment" StoryboardA brief & tense interactive scene between two married vampires.
"So You Want to Be a Housewife?" Illustrative Project.
Original Character Turnaround.
Divine Vows of the Damned –"Vampire Masquerade Invitation"
A short-form content video made to promote the Tarzana Neighborhood Campaign.
Character Design: Naila Jakovic
Artists in order: Naila Jakovic, Isaiah Sirkin, Naila Jakovic (x2), Anatoli Zamudio (x2), Naila Jakovic (x2).
Disclaimer, left video is a display of Naila's video editing only.
Artwork does not belong to me and belongs to their respective owners in order as follows:Cholvoq, mothcon, cholvoq (x2), ZandiiAngelSpit (x2), and klauw22. All on Twitter (X).

A Bite to Remember Dating Simulator Visual Novel 【Divine Vows of the Damned】

A Bite to Remember Dating Simulator Visual Novel 【Divine Vows of the Damned】

A Bite to Remember Dating Simulator Visual Novel 【Divine Vows of the Damned】

A Bite to Remember Dating Simulator Visual Novel 【Divine Vows of the Damned】

Fairy Concept【Marble Sculpture Garden】

Building Concept【Marble Sculpture Garden】

Balustrade Concept【Marble Sculpture Garden】

Gazebo Concept【Marble Sculpture Garden】

Baluster Model & Texturing【Marble Sculpture Garden】

Gazebo Model & Texturing【Marble Sculpture Garden】

Building Model & Texturing【Marble Sculpture Garden】

Rock Island "Barbie" Dreamhouse
"A Bite to Remember" Dating Simulator Demo.
"Cozy Campfire" Unreal Demo.
Children's Open World Game Level 1.
Children's Open World Game Level 2.
Divine Vows of the Damned (DVotD) is a supernatural, low fantasy drama series with horror elements. This ongoing story is conveyed across multiple medias from illustration and comics to game.
"Two prideful vampires, one arranged marriage, nine children, and the sins that rot the household from the inside out."

Blanche Athanasia

Romano Valentino


Atlas Valentino-Athanasia
"A Bite to Remember" is dating simulator visual novel developed in November 2025 and released in limited areas in 2026.

"It’s Halloween; you expected costumes, cheap candy, and bad decisions.
Instead, you found vampires, and they've also found you.
Now you’re stuck playing nice in a room full of predators.
Flirt carefully. You’re on the menu."

Blanche Athanasia reference sheet

Romano Valentino reference sheet

The Lovers Reversed

Blanche and her firstborn, Medora

Envy

"Evening Entertainment" Illustration

A Bite to Remember - Romano Bad End

Wedding Night Visdev

Romano & Blanche Outfit Development

Romano & Blanche Development Sketches

Blanche Prop Design

Romano Prop Design
!["Motherly Instinct" [1]](assets/images/gallery09/fbd3a82b.jpg?v=a5a57ee5)
"Motherly Instinct" [1]
!["Motherly Instinct" [2]](assets/images/gallery09/87fc38f4.jpg?v=a5a57ee5)
"Motherly Instinct" [2]
!["Motherly Instinct" [3]](assets/images/gallery09/b50c6ad9.jpg?v=a5a57ee5)
"Motherly Instinct" [3]
!["Motherly Instinct" [4]](assets/images/gallery09/c4529ad1.jpg?v=a5a57ee5)
"Motherly Instinct" [4]
!["Motherly Instinct" [5]](assets/images/gallery09/9bd579bd.jpg?v=a5a57ee5)
"Motherly Instinct" [5]

Blanche Icon

"Evening Entertainment" Storyboard References

Blanche Sticker

Muse Sticker

Motion Poster Asset
“Evening Entertainment” captures a brief look at the nightly dynamic between Blanche Athanasia and her darling husband, Romano Valentino. Short, tense, and anything but sweet, it is their first time seen in motion.
Animated motion poster featuring Blanche Athanasia. Invitation to a bampire masquerade, which later turned into the inspiration for "A Bite to Remember"
Sprite demos for the "A Bite to Remember" visual novel.
"Fates Drawn by Her" presents five original characters as tarot cards, using divination to explore identity, symbolism, and feminine agency. Each card reflects its character’s story through the visual language of tarot.
Created as part of a larger 30-page research project, "Fates Drawn by Her" examines the often overlooked history of women in fantasy. Particularly, their role in shaping tabletop roleplaying and the genre itself. Centered on the female gaze and lived experience, these designs reframe fantasy through a distinctly feminine lens.
While developing Fates Drawn by Her, I had the privilege of communicating with several women who helped shape the early days of TTRPG fantasy. As a child, I rarely saw reflections of myself in the spaces I loved, and discovering these women later felt like uncovering something that had always been missing. I felt such profound sadness in how their contributions are often overlooked, in how I had to search, piece by piece, to find their work and their stories; but that absence only deepened their impact on me. Being able to speak with them during this project felt both surreal and fulfilling, bridging the gap between who I was then and who I am becoming.In this project, I focused on emotional depth, narrative symbolism, and the female gaze within each character. Some of these characters have been with me for years, while others are much newer; some shaped through long campaigns, others through only a few months of play. Across all of them, the threads of my experiences as a woman are present, even subconsciously, influencing both their design and their stories.Presenting these deeply personal characters as tarot cards - each reflecting both traditional meanings and their internal struggles - became a deeply healing process. This project allowed me to move beyond using fantasy as pure escapism, instead treating it as a lens through which to explore identity, agency, and the kind of representation I once searched for.
The Withering Grove is a high fantasy game project I created in 2023.This project is placed in a fantasy forest world, following the protagonist – a sunflower nymph. Along with her I also designed the antagonist, a prior nymph taken over by the manifestation of rot; and a wildcard character, the naiad lady of the lake.
The Oni Heir Trilogy is an original reimagining of a familiar action-fantasy property, translating its core themes into a feudal Japanese–inspired dark fantasy setting drawing on yōkai folklore. It reframes the modern martial-arts ensemble into a mythic world of spirits, masks, and dynastic conflict.Developed as a three-part 2D animated film concept, the work explores character redesign, environmental storytelling, and narrative adaptation. Visual direction is inspired by the cinematic style and compositional language of Kizumonogatari, emphasizing dramatic lighting, stylized motion, and atmospheric tone.This project is a non-commercial, transformative work created for academic and portfolio purposes, and is not affiliated with or endorsed by The LEGO Group or the creators of Ninjago.

Style Study 1

Style Study 2

Style Study 3
![Style Study 4 [ Chosen ]](assets/images/gallery02/c95ec392.jpg?v=a5a57ee5)
Style Study 4 [ Chosen ]

Style Guide: Proportions

Style Guide: Brush

Style Guide: Lineart

Harumi Outfit Exploration 1

Harumi Outfit Exploration 2

Lloyd Weapon Design

Garmadon Yōkai Exploration

Group Yōkai Exploration

Harumi Yōkai Exploration 1

Harumi Yōkai Exploration 2

Harumi Yōkai Exploration 3

Harumi Yōkai Exploration 4

Lloyd Yōkai Exploration

Lloyd Yōkai Exploration 2

Redesign Comparison

Harumi Revival Exploration

Early Lloyd Ideation (European Fantasy)

Early Garmadon Ideation

Early Harumi Ideation (European Fantasy)
"The Oni Heir Trilogy" adapts the “Sons of Garmadon” storyline into three animated films for an older audience. We wanted to focus on dark medieval fantasy as a genre, but specifically Japanese medieval fantasy - not European. The project was designed to feel mature despite the animated medium, which we took great care to experiment with. It was created in collaboration with Sebastian Sunga, Irulan Sands, and Natalie Frank.This series takes place in Medieval Japan. While it is not one specific time period, it is rooted in the history and culture in Japan from 1185-1603 CE. Monsters or other species in the show are replaced with similar Yokai variants. The only drastic change is to the race of the ninja and other important characters.While the ninjas are Yōkai, the civilians and side characters are still humans, with the exception of certain cursed or otherwise unique individuals. One such is Harumi, whose affliction as a Futakuchi Onna (two-mouthed woman) is the result of a curse. This kind of curse is something that would be fairly common in this world, and it’s a logical way to represent the mystical nature of Yōkai and their connection to curses or unnatural powers.The majority of ninja being Yōkai instead of humans ties directly into their role as elemental masters. In the main series, the ninjas are (mostly) humans who wield elemental powers, but their powers are rooted in supernatural energy that is far beyond what normal humans can harness. In the context of medieval Japan, this supernatural energy could manifest more naturally as Yōkai, which are supernatural creatures deeply tied to the natural world, spiritual forces, and mystical energy aligning perfectly with the elemental abilities they wield. The shift from monsters in the original series to Yōkai allows for a more natural integration of Yōkai into the world while still maintaining the core spirit of Ninjago, where the elemental powers are central to the characters' identities.
Film 1: The ninjas investigate the rise of the Sons of Garmadon, a dangerous cult. Lloyd falls in love with Harumi, who is disguised and later revealed to be the cult leader. Harumi betrays the ninjas, reviving Lord Garmadon from the dead. Lloyd’s power is taken by Garmadon, forcing retreatKey Moment: Lloyd’s heartbreak as Harumi’s betrayal leads to Garmadon’s return and the cult taking control of Ninjago. Setup for the conflict in Film 2.Film 2: Garmadon and Harumi rule Ninjago, pushing the ninja into hiding. Everyone but Lloyd and Nya briefly leave to the Dragon Realm, which is cut from the film and left open for a possible spinoff while we focus on the story in Ninjago. After a time jump the crew returns to Ninjago to confront the growing tyranny.Key Moment: The ninjas defeat Garmadon’s forces, and Harumi sacrifices herself/dies. Garmadon hints at an impending Oni invasion as he is defeated and jailed.Film 3: After Garmadon’s imprisonment, the Oni invade Ninjago. The ninja free Garmadon to help them fight and defeat the Onis. At the end of the film, the Sons of Garmadon feel betrayed by their master and join forces with the dark Lord Mogra. The end credit scene could be a cliffhanger when Harumi is revived by the Crystal King.This ending serves as a cliffhanger and interest check for after the trilogy; opening the door to an animated series continuing onward from the movies. This is similar to how Kizumonogatari is a prequel trilogy to the Monogatari anime.
Basiliros is a game project created by the studio Project Jam and lead by Phuong Le. Set in a universe that suddenly has other worlds collide with it via magic, we follow the protagonist Florian as they adventure through diverse environments, cultures and genres.I contribute as a character and creature designer creating Charys - the right-hand of the main antagonist - in both her human and Lindworm forms, along with the creature designs for the High Seas region.

Charys Silhouette Exploration

Charys Silhouettes

Charys Lindwrym Silhouettes

Charys Exploration

Charys Lindwrym Sketch

Charys Lindwyrm Lineart & Values

High Seas Creature Explorations

High Seas Creature Explorations

Charys Lineart & Values

Charys Expression Exploration

Charys Movement Exploration

Charys Color Exploration

Charys Color Exploration 2

Charys Color Explorations

Charys Final Color and Render
"Bubby, Let's Go Home" is a project created by Labiba Zaman.
"Bubby is an imaginary friend that goes through trials of life through fantasy and her goal is to find a place to belong, a home. Bubby explores new places and makes new friends on her journey. In the end, home was the adventures she made along the way.""Bubby's Art Book" is a compilation of all of the artwork of the series. I worked directly with Ms. Zaman to illustrate the joy of Bubby even before you turn the first page.
I am a queer, biracial visual development artist, dedicated to creating emotionally resonant, story-driven fantasy art that centers uniquely compelling female characters, marginalized voices, and authentic lived experiences. Through narrative illustration and character design, I create immersive fantasy worlds where complex female characters take the lead, exploring strength, vulnerability, and quiet perseverance. My work spans from vampires and fantastical realms to deeply human stories, always grounded in thoughtful representation and creative integrity.
I strive to elevate diverse perspectives (especially women and Black voices) through both my original creations and collaborative projects by using immersive worldbuilding, visual storytelling to convey character emotion, and lore to engage audiences and enrich the worlds I touch. My mission is to challenge traditional, male-dominated fantasy narratives and offer art that is both compelling and inclusive. My work blends creative integrity, passionate storytelling, and thoughtful representation to connect with audiences, inspire empathy, and bring deeply feminine and human whimsical worlds to life.
Contact
For all questions regarding commissioned paintings, drawings, or visual development work please contact Naila to the left or email below.[email protected]